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item:spell:illfated-fortune [2026/02/04 15:39] Cinderitem:spell:illfated-fortune [2026/02/04 19:54] (current) Cinder
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 === Level 5, Divination, Curse === === Level 5, Divination, Curse ===
  
-//**Casting Time:** 1 Hour , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** , \\ **Curse Material:** Keepsake of the Target, Shard of Shadow-Steel  \\ **Special Material:**// \\+//**Casting Time:** 1 Hour , **Range:** Self , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Until Cured , \\ **Curse Material:** Keepsake of the Target, Shard of Shadow-Steel  \\ **Special Material:** a shred of the target’s clothing, a splinter of bone, and a collection of Shadowsteel dice worth at least 1,000 gp, all of which the spell consumes)// \\
  
 **Triggering Event:** **Triggering Event:**
-  *Text+  *The next time the target walks through a doorway or up a flight of stairs, the target stubs their toe, bruising it badly.
  
 **Effect** **Effect**
-  *Text+  *This spell curses a creature on the same plane of existence as you with lethal bad luck. The target must make a Dexterity saving throw against the spell’s DC, which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse.
  
 **Stage 1** **Stage 1**
-  *Text+  *The cursed creature falls victim to minor inconveniences and bad luck. Shops they wish to visit close just as they arrive, equipment breaks at inconvenient moments, and other unfortunate events befall them.
  
 **Stage 2** **Stage 2**
-  *Text+  *The cursed creature becomes a beacon of bad luck as otherwise harmless setbacks become increasingly dangerous. For example, objects constantly seem to be placed in their way. Additionally, the cursed creature has disadvantage on Dexterity saving throws.
  
 **Stage 3** **Stage 3**
-  *Text+  *The cursed creature becomes dangerously accident-prone, as even the simplest tasks have unforeseen life-threatening consequences. The cursed creature’s Dexterity score becomes 6, unless it was lower already.
  
 **Culmination** **Culmination**
-  *Text+  *Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a Herald of Calamity. If the creature is a player character, they become an NPC under the GM’s control.
  
 **Curse DC** **Curse DC**
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 | Spiteful Envy | +5 |  | Spiteful Envy | +5 | 
 </WRAP> </WRAP>
 +
 +**Stage Advancement** 
 +  *Cursed creatures roll an Un-Modified D20 each day at Dawn. The DC to beat starts at 1 and increases by 1 each time the cursed creature succeeds their escalation save. The DC resets to 1 when the cursed creature fails the DC save.
  
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  • by Cinder