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Source:
Grim Hollow: Campaign Guide, Pg 26
(3rd party/)

Level 4, Enchantment, Curse

Casting Time: 1 Hour , Range: Self , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Until Cured ,
Curse Material: Keepsake of the Target, Shard of Shadow-Steel
Special Material: a lock of hair from someone the target loves, an animal’s heart, and a Shadowsteel idol worth at least 1,000 gp, all of which the spell consumes

Triggering Event:

  • The next time the target sleeps, they suffer nightmares of a person they treasure abandoning them

Effect

  • This spell curses a creature on the same plane of existence as you with the loss of memories and horrific madness. The target must make an Intelligence saving throw against the spell’s DC, which is modified by the Curse Strength Table. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon the completion of this curse’s triggering event, the target automatically advances to stage 1 of this curse.

Stage 1

  • The cursed creature begins forgetting events that have occurred within the past few days, as well as the names of acquaintances.

Stage 2

  • The cursed creature forgets all but their closest companions. The curse begins creating twisting the creatures mind, creating delusions of hidden threats and scheming rivals. Additionally, the cursed creature has disadvantage on Intelligence saving throws.

Stage 3

  • The cursed creature completely forgets their closest companions, who they are, and any goals they once possessed (including curing the curse). The curse twists their mind into madness and fabricates delusions of a great conspiracy only the cursed creature can prevent. The cursed creature is compelled to take any action they believe necessary to uncover this conspiracy. Additionally, the cursed creature’s Intelligence score becomes 6, unless it was already lower.

Culmination

  • Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a Dream Whisperer. If the creature is a player character, they become an NPC under the GM’s control.

Curse DC

Knowledge of the Target Save Modifier
Second-Hand -10
First-Hand -5
Familiar 0
Target's Transgression Save Modifier1)
Broke a Deal +2
Sworn Enemy +7
Egregious Betrayal +10
Desecrated Home +8
Spiteful Envy +5

Stage Advancement

  • Cursed creatures roll an Un-Modified D20 each day at Dawn. The DC to beat starts at 1 and increases by 1 each time the cursed creature succeeds their escalation save. The DC resets to 1 when the cursed creature fails the DC save.

Lore, some nice lore flavour and/or history


1)
Only the Highest Relevant Modifier Applies
  • item/spell/lost-sentiment.txt
  • Last modified: 10 hours ago
  • by Cinder