17 - The Mages of Cros-Glas
Blackfyre triggered the trap contained with the box, igniting a fireball dealing 40 damage and turning everything in a 15ft area not being worn or carried into sand. The explosion is heard by everyone in town a two townfolk and three guards rush to investigate, others run away or watch from a distance.
Dance
Is displeased with Blackfyre, “I gave you information you seek, in return I asked that you deliver a package to Amonora. What did you do? You failed to do the simple task. Our business is done, don't return. Princess I won't report this but you've lost my respect and services”
Why kill her? The Mayor started building a two-story home, she sunk the town into the sand. Refuse her summons, enjoy a week of blindness and deafness. Try to evict her, become an unwilling servant to her.
Amonora
If Blackfyre talks to Amonora their reward for informing her of Dance's plan is they get to leave her tower alive and unharmed. If Blackfyre persists, DC 15 Cha, receive a +1 AC ring but lowers Str and Dex by 2.
Dance
Amonora Sire of Insanity
AC 16 - HP 100 - Speed 40ft - 120ft Truesight
Aura of Mind Erosion.
Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn.
Spells: DC 18, +10 to hit
At will: clairvoyance, crown of madness, major image, suggestion
1/day each: confusion, mass suggestion
Psychic blade x2: +10 to hit, 1d8+6 slashing plus 2d10 psychic damage
Potential Jobs
Academy Shop
*Means in stock
- Gloves of Thievery Kat (500gp)
- Amulet of Health Ade (8,000gp)
- Hunter's Cloak Tak
Defenses
- Guards and Wards (6th Level)
- Illusion that makes the doors disappear + Arcane lock DC 25
- Windows appear pitch black
- Vault corridor there is a dense fog
- 1-5 Enter Sunguard prison
- 6-10 Return to shop
- 11-15 Corridor opens to a 100ft fall
- 16-20 Reach vault door
- 2x Mages
- 1x Machine Lieutenant
Passing time
Boots doesn't have any jobs lined up, busy with running business and leads.
- Kat leads on EKH
- Looking into Maleny Rigsm
- After a week Boots hears word she made a big splash in Graycott 18 years ago but disappeared
- Someone named “Dance” in Cros-glas, between Graycott and Sunwood spent time with her but refuses to go anywhere where they can see the ocean. 10 day journey by foot, 7 by mount
- Takitar sigil
Mystery Shipment II
Latest news is that the ship was deemed unworthy and the goods on board were transported to the main land and are being sent by land, two large carts, suspect they're already a week in, another 5-6 weeks to reach Sunwood.
- c/bf/secret/17.txt
- Last modified: 13 hours ago
- by
Kyle